Polyform
STUDIO
Orbit
Q
Pose
W
Sculpt
E
Paint
R
Rig
T
Animate
Y
Export
Orbit
mode
Persp
38mm
Tris
0
FPS
60
PBR · Studio HDRI
Drag to rotate · scroll to zoom
Idle
Walk
Action A
Action B
Jump
t
0.00s
Loop
Export Character
×
Filename
Format
GLB (Binary - Recommended)
glTF (JSON Embedded)
Scale Factor
Animations
Include All Animations
Current Animation Only
No Animations (Mesh Only)
Compatibility Presets
Blender Armature Target
Rename root to "Armature" for automatic bone mapping in Blender.
Godot Auto-Loop Suffix
Append "-loop" to clip names so Godot auto-loops on import.
Human-Readable Materials
Convert hex-coded materials to named slots (e.g. Skin, Cloth_Primary).